![]() Some bosses change BUT you can farm all those in postgame dungeon.ģ) Nightmare - adds even more new enemies(albeit not as many). Majority of old enemies are missing entirely, so it's recommended to get them on easy-hard if you care. Some old enemies STILL EXIST, but they are mixed with new ones and generally less abundant. ![]() One S rank material is exclusive to Nightmareġ) Easy - Hard: only affects the general differences above.Ģ) Very hard - adds a 'recolor version' for majority of basic(non boss) enemies with it's own crest. Most S rank materials are exclusive to Very Hard(or nightmare) during chapter 6. Very hard and nightmare drastically change the items you can get INSIDE stage. I think it's some flat 'base' chance since it's mostly noticeable on very rare stuff which becomes much more frequent.Īll difficulties make same enemy have bigger stats. The +levels disappear forever if you change difficulty, even if you change back to hard afterwards it will be +0 levels.Īll difficulties affect the reward from the stage completion.Īll difficulties seem to increase drop rate. However if you DID - simply change difficulty to easy/medium and this will disappear. Do NOT do this at NG start, this is mostly for NG+. If you are choosing a hard difficulty of higher - you can raise the levels of all enemies. ![]() You can change Easy-Hard difficulties any time BUT if you select very hard or nightmare - you are locked into them until you complete them. Very hard/Nightmare unlock upon completing either of the routes and starting NG+. Game has a total of 5 difficulties from easy to nightmare.īy default on NG start you can only choose easy-hard. ![]()
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